Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by xandermacleod · Jun 29, 2014 at 07:25 PM · physicsspeedbounce

Is there anyway to "speed up" physics?

I am making a game where a ball bounces along the screen from one side to the other, and is travelling through use of AddForce and a bouncy physics material.

More balls then appear and are fired along just like the first ball.

Is there anyway that i can speed up the subsequent balls so that they describe the same trajectory path (before and after bouncing), but reaches the other side of the screen quicker?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Jun 29, 2014 at 07:29 PM 0
Share

Have you tried to increase their velocity? Or adding more force?

avatar image xandermacleod · Jun 29, 2014 at 07:39 PM 0
Share

this would cause it to describe a different path/trajectory. i.e. less bounces before it reaches other end of the screen.

avatar image Owen-Reynolds · Jun 29, 2014 at 10:21 PM 0
Share

$$anonymous$$ultiplying the force you add and gravity (in Physics settings -- I think it's perScene, even though it doesn't say) should even things out.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Kiwasi · Jun 29, 2014 at 07:30 PM

Increase Time.TimeScale. Be warned to expect performance issues at higher numbers.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Jun 29, 2014 at 07:35 PM 0
Share

Thought of it but the last sentence got me confused.

"Is there anyway that i can speed up the subsequent balls so that they describe the same trajectory path (before and after bouncing), but reaches the other side of the screen quicker?"

Seems to me like it is just a matter of adding greater force as balls get created.

avatar image xandermacleod · Jun 29, 2014 at 07:38 PM 0
Share

Interesting, ill give this a shot. Thanks.

avatar image meat5000 ♦ · Jun 29, 2014 at 07:54 PM 0
Share

@fafase I think he's after an identical bounce, except the whole thing going faster, like being sped up with Fast Forward. Greater Force would change the trajectory.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Avoid bouncing when ground move down 1 Answer

How to realize the real world physics? 1 Answer

Force in Circular Motion 1 Answer

Bouncing off Walls in C# 1 Answer

Object with rigidbody bounces after hit. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges