- Home /
Is there anyway to "speed up" physics?
I am making a game where a ball bounces along the screen from one side to the other, and is travelling through use of AddForce and a bouncy physics material.
More balls then appear and are fired along just like the first ball.
Is there anyway that i can speed up the subsequent balls so that they describe the same trajectory path (before and after bouncing), but reaches the other side of the screen quicker?
Have you tried to increase their velocity? Or adding more force?
this would cause it to describe a different path/trajectory. i.e. less bounces before it reaches other end of the screen.
$$anonymous$$ultiplying the force you add and gravity (in Physics settings -- I think it's perScene, even though it doesn't say) should even things out.
Answer by Kiwasi · Jun 29, 2014 at 07:30 PM
Increase Time.TimeScale. Be warned to expect performance issues at higher numbers.
Thought of it but the last sentence got me confused.
"Is there anyway that i can speed up the subsequent balls so that they describe the same trajectory path (before and after bouncing), but reaches the other side of the screen quicker?"
Seems to me like it is just a matter of adding greater force as balls get created.
@fafase I think he's after an identical bounce, except the whole thing going faster, like being sped up with Fast Forward. Greater Force would change the trajectory.
Your answer
Follow this Question
Related Questions
Avoid bouncing when ground move down 1 Answer
How to realize the real world physics? 1 Answer
Force in Circular Motion 1 Answer
Bouncing off Walls in C# 1 Answer
Object with rigidbody bounces after hit. 0 Answers