- Home /
How can I have 2 transforms have the same position and rotation
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Position : MonoBehaviour
{
[SerializeField]
Transform obj1;
[SerializeField]
Transform obj2;
// Update is called once per frame
void Update()
{
obj1.position = obj2.position;
obj1.rotation = obj2.rotation;
}
}
I would like to make a script that has the same effect as the script uptop but better and I don't want to make obj1 to be a child of obj2 just have the same rotation and position, because the script uptop has like this side effect that makes obj1 slide in place(not what I want). I want an effect that it actually locks in place, but if its not possible then its ok thx for the help.
Comment
Your answer
Follow this Question
Related Questions
Position and rotate 3 sprites perpendicular to the edges of a triangle 1 Answer
transform.forward doesn't work in my code 3 Answers
An Efficient Way To Follow Transform's Position? 3 Answers
Flip over an object (smooth transition) 3 Answers
How to make Camera position Independent of its Rotation? 1 Answer