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Question by
HaroldBalls · Mar 18, 2014 at 06:57 PM ·
animationmecanimragdollhumanoid
Animating a bone's Position on humanoid rig
Hello all, im trying to cut a character in half when he gets hit with an object. I have decided to bake the ragdoll simulation of the cut in maya and play it back in unity.
For some reason I can see my animation look correct when its imported as a generic rig, but looks wrong with humanoid.
Is there a limit on position keys in the humanoid rig solver? How would I get a character to be cut in half with animation and a humanoid rig?
Thanks
Ben
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