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Question by thenachotech1113 · Mar 07, 2013 at 12:50 AM · targetlockmissile

how do i make it so when i click on an object it sets it as a variable

hey, i want to make some sort of way to target objects kind of like in bf3 when you lock someone with a missile. basicaly i have no idea on how o make it so when the object is in an specific area of the screen, marked by a GUI it locks it after a few seconds. if some one has an idea on how to make this pls tell me. thank you

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Answer by Snownebula · Dec 30, 2013 at 04:40 AM

Blablabla... target script! As*ho3*$! cant anyone post a freeken answer on here to actually help anyone out? Anyways here is my target script. I got it in a tutorial some where.

 >     using UnityEngine;
 >     using System.Collections;
 >     
 >     public class Ray1 : MonoBehaviour {
 >         public string target;
 >         public GUISkin SkinTarget;
 >         void Start () {
 >         
 >         }
 >     
 >         void Update () {
 >             if (Input.GetButtonDown ("Fire1")) {
 >                             RaycastHit hit;
 >                             Ray ray1 = Camera.main.ScreenPointToRay
 > (Input.mousePosition);
 >                             if (Physics.Raycast (ray1, out hit))
 >                     target = hit.transform.name;
 >             }
 >         }
 >         //public float vSliderValue = 0.0F;
 >         void OnGUI () {
 >             GUI.skin = SkinTarget;
 >             GUI.Box(new Rect(25, 10, 200, 200), "Target : " +target);
 >             //vSliderValue = GUILayout.VerticalSlider(vSliderValue,
 > 0.0F, 1500.0F);
 >         }
 >     }
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