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Unity and android, APK's and Play, blacklisting certain devices?
For someone who has created and published apps to the play marketplace before, could you inform me if its a possibility, to specify exactly which devices cannot run your game - or is that all handled by your player settings from unity(armv7, android 2.1+ and such)???
I am hoping there is a way to disable select make/model of phones/tablets, to make sure that you wont get poor reviews from people trying to download to their device, when your already sure its too slow, or just completely non-functional, but DOES fall into your APK's "possible" device list.
For instance there is a thread (forums) detailing some android devices which should work fine, but simply do not for unity...is there a device blacklist, per app, on google play for situations like this? Or do I need to just post in the description what wont work, and cross my fingers that every joe smoe reads that before paying money for an app I knew wouldnt work for his phone, and starts ranting one stars at me?
Thanks ahead of time to the person who knows this stuff!
to clarify, I mean a way to make it so when users with X device, which is incompatible with unity/your game try and go to your download page, it does not appear on their device results (such is the case already if your on AR$$anonymous$$v6 looking for AR$$anonymous$$v7 apps...)
PS I have a developer account with google, I have not actually uploaded an AP$$anonymous$$, and im waiting til the game is fully ready for market, but I hope someone knows if there is some way to do this before I upload, so I can make sure the several non-unity friendly devices cannot download!
Answer by HazeTI · May 15, 2012 at 10:05 AM
Yes, you can.
When you upload and activate the apk on your developer account you can bring up a list of all devices that your filters include and remove specific devices. Note you don't need to publish your apk but you do need to upload it and activate it before this list is populated.
But obviously there are thousands of devices so don't forget to make sure your filters do as much of the work as they can for you (such as OS version, screen sizes, Open GL versions, etc)!
Cool, I'm glad that is possible! I couldn't find that info anywhere from google or here, thumbs up to you. :)