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activate script using trigger
i am trying to make a capture the flag game but i was wondering weather u could activate a following script by using a trigger
Answer by FTheCloud · Aug 09, 2011 at 11:08 PM
Yep:
//gameObject that contains the script var Whatever : GameObject;
function OnTriggerEnter (other : Collider) { //You'd replace ScriptName with whatever the name of the script your trying to activate var scriptname : ScriptName = Whatever.GetComponent("ScriptName"); scriptname.active = true; }
Make sure that the script you want to activate is not active when you start your game.
Answer by gianni123 · Feb 24, 2012 at 05:40 PM
hi, the script of FTheCloud gives me this error "The name 'ScriptName' does not denote a valid type ('not found'). "" what's the type for script? thanks!
Answer by bighouse25 · Jun 30, 2013 at 02:00 PM
wow, this one can be painfull to figure out... the type needs to be the name of your script, that 2nd place it says ScriptName... it goes there to.
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