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Unity 4.1.2f1 Webplayer does not function offline
Hello community, first and foremost I would like to thank you for the support. Currently I have a problem where I need to deploy an offline scenery.
Upon running the browser without an internet connection for the firs time I get the "Failed to update Unity Webplayer". When I click on the "Error details" I get the following error.
"A newer version of Unity Web Player is require3d, but the auto-update download failed. Was trying to download http://webplayer.unity3d.com//autodownload_webplugin-3.x/UnityPlayer3.x.x-win32.zip"
So I reconnect to the internet and run it a second time, thinking it needs to download this zip file. So the scenery runs and everything seems to be normal.
I then disconnect form the internet and try running the scenery.. It asks for the same zip file. Is there a way to stop unity from trying to autoupdate everytime a scenery is launched?
Thank you kindly,
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