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Question by bakos · Dec 18, 2013 at 06:25 AM · raycasttransformobjectraycasthitparenting

Child instantiated object to RayCastHit's parent.

Hello everyone! As the title suggests, I am trying to child an instantiated object to the PARENT of another object via RayCastHit.

The current code I am using childs a new instantiated object to hit.transform. What I need is it to child it to hit.transform's parent. I have tried hit.transform.parent, but no luck.

I have also looked up my issue through-out google and I have come here as the last resort.

If anyone in the community has the solution to my problem, please help as the answer has eluded me for FARRR too long :(

 function Build() 
 {
     if (HitBlock() && hit.transform.tag == "Block") 
     {
         if(sel1 == true)
         {
             var interF = GameObject.Instantiate(interFloor);
             interF.transform.position = hit.transform.position + hit.normal;
             interF.transform.tag = "Block";
             interF.transform.parent = hit.transform;
         }
     }
 }
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Answer by robertbu · Dec 18, 2013 at 06:26 AM

I'm not sure I get you, but I think you want:

 interF.transform.parent = hit.transform.parent;

This will make 'interF' a child of the parent of the object hit by the raycast.

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avatar image bakos · Dec 18, 2013 at 06:30 AM 0
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Only thing is, I have tried that and I am having no luck. No errors, no parenting, just objects spawning on their own :(

avatar image bakos · Dec 18, 2013 at 06:32 AM 0
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-.- ... wow... are you kidding me. Lmao the moment you say it, it decides to work -.- GAHHHH hahahah Thank you sir, favourite answer right here.

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