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This question was closed Apr 13 at 09:39 AM by sh4p for the following reason:

The question is answered, right answer was accepted

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Question by sh4p · Aug 08, 2020 at 11:24 AM · raycastshootingraycasting

How do I make my raycast shooting script full auto

I have a shoot script that works well but can't figure out how to make it work with full auto weapons

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class newshoot : MonoBehaviour
 {
     private void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             if (Physics.Raycast(ray, out hit, 1000f))
             {
                 if (hit.transform != null)
                 {
                     if (hit.transform.CompareTag("killable"))
                     {
                         PrintName(hit.transform.gameObject);
                         Destroy(hit.collider.gameObject);
                     }
                 }
             }
         }
     }
 }

I have tried doing it myself but im just getting different errors

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Answer by Kaart · Aug 08, 2020 at 02:39 PM

You are using Input.GetMouseButtonDown, this only resets when the user releases the mouse button and presses it again, therefore it doens't work for automatic fire. Use Input.GetMouseButton (see https://docs.unity3d.com/ScriptReference/Input.GetMouseButton.html) instead and maybe use a timer of some sorts to limit the firerate.

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