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how to use FBX ROTATION DATA in UNITY3D
I was doing a FBX dynamic loader. i have a FBX flie,form 3DS MAX ,use Y up. I got the local rotation data form the FBX, such as "-65.2, 25.2354 ,68.251" then I draw the model using C # in UNITY3D. How to use this rotation value to control the model's transform.rotation????
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