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VD514 · Jan 16, 2017 at 02:59 PM ·
scripting problemscript.animator controllercharacter controller
How to minimize an input value?
I have a character that I manipulate with a Character Controller is a human, so in the Blend Tree I put the walking animations for a vertical axis input of 0.5f and those of running for a vertical axis input of 1. The problem is that when Unity The default value is 1 and not 0.5. How do I make the shift value scale from 1 to 0.5?
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