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Question by BigBrotherLee · Nov 04, 2016 at 08:35 AM · xcodeexportrestartcrash log

Unity restart no-response after export Xcode

Every time i exported Xcode for iOS ,and restart Unity, the unity will be no-response.I had looked Editor.log, it is said that "Cancelling DisplayDialog because it was run from a thread that is not the main thread: Opening file failed Opening file /Users/yanglu/SM/globalgamemanagers.assets.resS: No such file or directory" , then i searched "globalgamemanagers.assets.resS" in file, and found it in my Xcode proj named "/Users/yanglu/iOS_AppStore/Data/globalgamemanagers.assets.resS".So,why unity wanted to find a Xcode file in Unity project directory when restart unity?And,what can i do for this, i can not open my Unity again.Help me please.

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avatar image BigBrotherLee · Nov 04, 2016 at 08:35 AM 0
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Detail,Editor.log: Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.115965 seconds (Nothing changed) War$$anonymous$$g cache for 10923 main assets: 0.075671 seconds elapsed Initializing Unity extensions: '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' Load scene 'Assets/LuaFramework/Scenes/main.unity' time: 0.023585 ms Cancelling DisplayDialog because it was run from a thread that is not the main thread: Opening file failed Opening file /Users/yanglu/Baby/S$$anonymous$$BB/globalgamemanagers.assets.resS: No such file or directory

(Filename: /Users/builduser/buildslave/unity/build/Editor/Platform/OSX/EditorUtility.mm Line: 798)

Force Quit pressed for Opening file failed: Opening file /Users/yanglu/Baby/S$$anonymous$$BB/globalgamemanagers.assets.resS: No such file or directory

(Filename: ./Runtime/Utilities/RetriableOperation.h Line: 103)

Receiving unhandled NULL exception Launching bug reporter Obtained 25 stack frames.

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