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Question by dorpeleg · Aug 13, 2013 at 01:12 PM · editoreditorwindowenumeditorgui

Editor window BuildTarget as enum

Hello everyone.

I'm trying to make an editor window that creates scene asset bundles for me.

I want to give the option to chose what is the build target using EditorGUI.EnumPopup.

But I can't seem to use BuildTarget as enum....

I tried doing something like:

 private BuildTarget buildTarget;
 
 (the following code is inside OnGUI)
 buildTarget = EditorGUI.EnumPopup("Build Target", buildTarget);

But I'm getting a "cant convert BuildTarget to enum" kind of error.

I'm not sure what to do because BuildTarget is an enum...

Any ideas? (without me creating my own enum)

Thanks!

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Answer by dorpeleg · Sep 16, 2013 at 10:55 AM

Solved it.

BuildTarget is an enum, I just wasn't using the EditorGUI.EnumPopup correctly.

Here is the correct way:

 buildTarget = (BuildTarget)EditorGUI.EnumPopup("Build Target", buildTarget);
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Answer by TonyLi · Aug 13, 2013 at 02:08 PM

I believe BuildTarget is a static class, not an enum.

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avatar image dorpeleg · Aug 13, 2013 at 02:59 PM 0
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When I type it in, I get the hint thingy and it says " enum BuildTarget".

But if it is a static class (maybe with an enum in there)

How can I easly get all of the possible build targets?

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