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Question by Gate · Mar 05, 2013 at 01:00 PM · animationanimationsmixamo

Character Animation

Hi.

I made a simple character in Maya 2013, and then used Mixamo auto rigged system for rigging my character, and used one of Mixamo's free animations for my model and then I export it to unity. Up to here everything is working fine. The problem starts when I want to add any other animation(in .fbx format but not from Mixamo's animations). I add animation but the character doesn't move. Should I have to make any changes to my fbx file before using it with my model in unity?

Thanks for your help in advanced.

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avatar image gpease · Mar 28, 2013 at 08:54 PM 0
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please someone answer this!!

avatar image whydoidoit · Mar 28, 2013 at 08:55 PM 0
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You just did answer it - which isn't the right thing to do! Use Add New Comment if you aren't posting a solution. I will convert your answer to a comment for you on this occasion.

avatar image whydoidoit · Mar 28, 2013 at 08:56 PM 0
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The animation must be built on the same rig and must be the same scale as the model/other animations.

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