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Hi.
I made a simple character in Maya 2013, and then used Mixamo auto rigged system for rigging my character, and used one of Mixamo's free animations for my model and then I export it to unity. Up to here everything is working fine. The problem starts when I want to add any other animation(in .fbx format but not from Mixamo's animations). I add animation but the character doesn't move. Should I have to make any changes to my fbx file before using it with my model in unity?
Thanks for your help in advanced.
You just did answer it - which isn't the right thing to do! Use Add New Comment if you aren't posting a solution. I will convert your answer to a comment for you on this occasion.
The animation must be built on the same rig and must be the same scale as the model/other animations.
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