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Ignore Animations xyz values?
When i was animating my character i messed up by having him about 2.5 units above the origin in his walk ani and .5 units to the left in his idle ani. is there a way that unity will ignore the xyz values so that the ani will play in the right place, or will i have to reanimate it all?
thanks for any help.
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Answer by NinjaSquirrel · Jan 03, 2011 at 06:18 PM
Just go back in your animation, and in all the keyframes change the xyz position to the origin, wherever you want it. That should fix it.
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