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Question by OoglyWoogly · Apr 07, 2011 at 12:24 PM · variablevalueaccelerationrangemaximum

Variables and ranges in javascript

Hi all. I have created an accelerated movement on my player object in game using the following code:

var rotVert:float = 1.0; var horVelocity:float = 1.0; var verVelocity:float = 1.0; function Update() {

 horVelocity += 5 * Time.deltaTime; // increases horVelocity by 5 per second
 horMovement = Input.GetAxis("Horizontal") * Time.deltaTime * horVelocity; // gets axis for horizontal movement and applies velocity per second.
 transform.Translate(0, horMovement, 0); // moves by the value defined by the calculations in horMovement along the X axis.


 verVelocity += 1 * Time.deltaTime;  
 verVelocity -= 10; 
 verMovement = Input.GetAxis("Vertical");
 if (verMovement) {
 transform.Rotate(Vector3(0, rotVert, 0).right * verMovement * verVelocity);


 }

}

I was wondering if it is possible to set a maximum value to horVelocity and verVelocity. I am familiar with Java but JavaScript is relatively new to me. Ordinarily I would use the < > symbols but i cannot find any reference to their use in this context. Can someone show me how to create a maximum value please?

Thanks

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avatar image SisterKy · Jul 15, 2011 at 01:15 AM 0
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Retagged $$anonymous$$ax to $$anonymous$$aximum to prevent confusion with 3dsmax. Greetz, $$anonymous$$y.

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Answer by KeithK · Apr 07, 2011 at 12:39 PM

You pretty much have the answer in your explanation :)

var maxValue : float = 10.0f; var value : float = 0.0f;

function Update() { value += 1;

if (value > maxValue) { value = maxValue; } }

Those < > symbols you refer to are actually called "relational operators". In the case of these two, < is a less-than operator and > is a greater-than operator.

Here is a pretty nice looking tutorial about relational operators in JavaScript:

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Answer by OoglyWoogly · Apr 07, 2011 at 01:20 PM

Thanks, I will try this and post back. :-)

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avatar image Eric5h5 · Apr 18, 2011 at 09:30 PM 0
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