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Application.Load strange problem on iOS
Hello,
I am using unity to develop for iOS. To change the scene from menu to main game, i am using Application.LoadLevel, all things work fine in the unity editor but on device, while loading , the UI of previous scene shown in the screen for one or two frame.
I tried many things like disabling previous scene camera before loading, insert a empty scene between two scenes but nothing helps.
Any suggestion will be of great help. Thanks
I am having the same problem. Did you come up with a solution?
Did you yield after turning the camera off, so that the (blank) frame could be rendered?
DON"T USE APPLICATION.LOADLEVEL FOR $$anonymous$$OBILE!!!
simply combine your menu scene into your game scene.. It is worth it ;)
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