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Question by superlol · Jan 03, 2011 at 03:21 PM · animationspeed

Animation speed

Hi mates!

I'm playing with animation speed and I wanna realize a general script that allow me to put the script on an animated object and change animation speed of the default animation. Now I'm playing with " animation["Walk"].speed = -1.0; " but in this case I need to declare which animation engage for the operation. Is there a way to change speed for the default animation?

Tnx!!

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Answer by Mike 3 · Jan 03, 2011 at 04:46 PM

You could use animation.clip to try get the name of the default one:

animation[animation.clip.name].speed = -1;
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Answer by soulzero · Jan 03, 2011 at 04:53 PM

Try using the Animation Events Feature of the Animation View & Curve editor. You could use the curve editor & add animation events that can be called from a script.

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Answer by sudo_vi.sh · Jan 17, 2011 at 06:33 PM

object.animation[clipname].speed=2; also works fine

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Answer by KarlKarl2000 · Feb 12, 2017 at 04:18 PM

Sorry to necro a thread. But in case others find this thread like me.

Meat's answer is good. But it also speeds up all the animatons on that particular layer.

Unity came up with a solution (finally) after a couple years.

link text

sharing is caring

https://twitter.com/IndieNendoroid

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