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Question by CG-DJ · Mar 04, 2013 at 11:10 PM · systemparticleshurikenemit

Making a Shuriken Particle System Turn on and off.

Yeah, I've heard that the new Particle System is really hard to work...

So, I'm making the Lunar Lander game from UnityCookie's tutorial. I have placed my four thruster particle systems on my ship, and turned the emit value to off. So now I should be able to turn the emit value on and off, right? I want to have the particle system "Emission" box to be checked when I hit the arrow keys. Here is the script I have, but it keeps giving me the "NullReferenceException: Object reference was not set up to an instance of an Object"


var leftThurster : ParticleSystem;

function Start () { }

function Update () {

 if(Input.GetAxis("Horizontal") > 0) //Pressed Right
 {
     leftThurster.ParticleSystem.enableEmission = true;
 }


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Answer by DaveA · Mar 04, 2013 at 11:13 PM

See here: http://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem.Stop.html

and your code would be

leftThurster.enableEmission = true;

And you might want to spell it

leftThruster

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avatar image CG-DJ · Mar 04, 2013 at 11:18 PM 0
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Wow...thurster....thats embarrassing...

avatar image CG-DJ · Mar 04, 2013 at 11:22 PM 0
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Thanks abunch, I thought I had tried that already, but maybe my spelling was off..cause my spelling is really bad (as you can see)

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