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Question by Deadly Firefly · Oct 29, 2013 at 07:59 PM · instantiatenetworkreference

Can't reference network instantiated Game Object

Hey,

here's my question. Why am I not able to reference the player? The Debug.Log gives me: "The Player: "

 GameObject player = Network.Instantiate(chosenClass, blueSpawn.transform.position,
                             blueSpawn.transform.rotation, 0) as GameObject;
 
 Debug.Log("The player: " + player);
 
 PlayerScript pScript = player.GetComponent<PlayerScript>();
             pScript.blueTeam = true;
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avatar image HuskyPanda213 · Nov 16, 2013 at 05:34 AM 0
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I dont know why that is happening, maybe you should make it public then check the inspector, also don't instantiated classes, send a RPC toggling objects to make the classes, and $$anonymous$$ms should be a int or string, not a bool(those two issues are just me though).

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