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How do I stop gameobjects from going through each other in the scene unity3d
I having a problem . The enemy ai's are going through each other . In the scene . I have sphere collider attach . I also added a mesh collider and nothing change. How do I put an end to this ?
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Answer by Team_26 · Aug 04, 2016 at 05:52 PM
Your collider is set as trigger. That means it wont stop objects. Try to uncheck the "Is Trigger" checkbox,
I uncheck the tigger box. That didn't do anything they still go through each other.
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