Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Formek · Sep 06, 2014 at 02:10 PM · spawn

Spawing a SpawnPoint with Raycast

Hello to everyone ı want to create gime like that

Game

I am working a spawn Scripts but ı connot success . I can spawn a lot of object but if user select a item this item shouldnt be destroy. And The another object musnt be spawn same place. When user click 2. times the object destroys and onother objects can spawnthe that place.

 // Erdem Köşk
 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class Spawner : MonoBehaviour
 {
     public GameObject point1;
     public GameObject point2;
     public bool statuspoint1 = true ;
     public bool statuspoint2 = true;
     public GameObject[] items;
     public GameObject items1;
     public GameObject items2;
     public GameObject items3;
     public float spawnTime;
     public GUIText deneme;
     public int number = 0;
 
   //  public float destroyTime; 
   
     void spawn()
     {
 
         if(statuspoint1){
         int kind;
         GameObject randomitem;
        
            
             kind = Random.Range(0, items.Length - 1);
             
             randomitem = items[kind];
 
             GameObject clone = (GameObject)Instantiate(randomitem, point1.transform.position, point1.transform.rotation);
 
             clone.transform.parent = point1.transform;
 
             Destroy(clone, 4);
 
     }
          if (statuspoint2)
         {
 
   int kind;
         GameObject randomitem;
        
            
             kind = Random.Range(0, items.Length - 1);
             
             randomitem = items[kind];
 
             GameObject clone = (GameObject)Instantiate(randomitem, point2.transform.position, point2.transform.rotation);
 
             clone.transform.parent =point2.transform;
             Destroy(clone, 4);
         }
 
     }
     // Use this for initialization
     void Start()
     {
         items = new GameObject[4];
         items[0] =items1;
         items[1] = items2;
         items[2] = items3;
         InvokeRepeating("spawn", 1, spawnTime);
        // enemySpawnPoints = GameObject.FindGameObjectsWithTag("Spawn");
     }
 
     // Update is called once per frame
     void Update()
     {
         if(Input.GetMouseButtonDown(0)){
             erdem();
         }
 
      
     }
 
     public void erdem()
     {
         if (Input.touchCount > 0)
         {
 
             RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint((Input.GetTouch(0).position)), Vector2.zero);
           
             if (number % 2 == 0) { 
             if (hit.collider.name == "Point1")
             {
                 statuspoint1 = false;
                 number++;
                 deneme.text = number.ToString();
             }
             }
             else{
                  statuspoint1 = true;
                 number++;
             }
             
 
          
         }
 
     }
 }

Please help me..

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Changing values of a script from another script not showing in game 1 Answer

why when i try to add my script to the "player" it says can not can not add script 1 Answer

Spawn or manual setup in Scene view (noobie question) 0 Answers

Random Spawning 1 Answer

Random cube length on instantiate... 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges