Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Denis Goroshkov · Mar 04, 2013 at 09:32 AM · movementcurve

Move object through set of points

I'm making 3D runner game and need to move Player along the "road". Road is built at runtime, it can turn left or right(like arc) and also move down (with turn or not). In result it seems like curve road from mountain. I'm generate many central points with small distance between it to make something like curve, after i create a set of supporting points (left/right road point, left/right terrain point etc) with ±x/yOffset from central to generate meshes. How i can move player along central points?

I already tried to use Vector3.Lerp - it's works bad, because at some point, when moveSpeed is really great, T parametr (which would be between 0 and 1) momentally becomes >1 for example: lerpT = moveSpeed * Time.deltaTime - if moveSpeed > 100 then product of moveSpeed and Time.deltaTime always > 1 and movement appears like jumps from one point to another.

P.S.: Sorry for my bad english, i'm from Belarus =)

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image highpockets · Mar 04, 2013 at 09:47 AM 0
Share

maybe set a few different speeds. Fast, medium and slow and test the distance from the end point to deter$$anonymous$$e the speed. When the character gets close enough to the central points make the next central point the target and therefore T will never be more than 1.

This:

Vector2.Lerp( startPos, targetPos, Time.deltaTime * speed );

is what I'm using at the moment and I also have multiple targets. I have managed to control the jittery/jumps by changing the speed depending on the character's proximity to the targets.

Hope this helps

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

iTween for Dynamically Moving Objects around a Sphere 0 Answers

Itween for curved orbital movement? 1 Answer

How can I define two-dimensional curves? (like: circle) 1 Answer

how to move an object in a curved way 4 Answers

Steering using dynamically adjusted splines/curves 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges