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Unity Help with Animation (HELP)
So I set up my animation in Blender, I save the Key frame Location & Rotation so it would move the character, my question what I need help with is when the Animation hit the end, it just restart the Transform.Position back to the start before the animation took place. So how can I fix this so when the animation hit the end it just continued from were the animation end location took place.
PLZ HELP!
Try putting your animated object as a child of an 'Empty GameObject' which you move around ins$$anonymous$$d.
Answer by Priyanshu · Jan 05, 2015 at 05:55 PM
Try putting your animated object as a child of an 'Empty GameObject' which you move around instead.
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