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Question by david145 · Apr 02, 2015 at 12:30 PM · errorimportwindowsmaclayout

Failed to load window layout - from Win7 to Mac

"This can happen if layout contains custom windows and there are compile errors in the project."

Getting this error when importing a project from Windows 7 to Mac. I just copied the project folder and tried to open it on the Mac, but I get the error. How to solve this?

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avatar image datagreed · Sep 17, 2020 at 01:19 AM 0
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I have the same problem. Did you find a way to fix it?

avatar image david145 · Sep 17, 2020 at 07:22 AM 0
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Sorry, if I am honest, I don't remember, but probably my project had some errors which lead to this.

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Answer by BinuwaraN · Sep 17, 2020 at 07:29 AM

  1. Press [Load Default Layout]

  2. Unity copies the correct default layout to CurrentLayout-default.dwlt

  3. Unity complains that it still cannot load the layout
    3a. Press Load Default Layout. < this fixes the file

  4. Copy the now correct CurrentLayout-default.dwlt somewhere < copy it from the project that's not working. location =>"ProjectName"\Library\CurrentLayout-default.dwlt

  5. Press Quit

  6. Unity corrupts the file during quitting

  7. Copy back the correct CurrentLayout-default.dwlt

This fixed my issue. If it didn't fix try replacing CurrentLayout-default.dwlt with one of your old project files or try using a LTS version of unity.

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avatar image datagreed · Sep 17, 2020 at 03:27 PM 0
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In my case creating an empty project then closing unity and opening original project again helped. Also deleting Library folder from project is a good idea.

avatar image biorhythm · Nov 20, 2020 at 11:10 PM 0
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thanks a lot! had the same problem (not the exact same, but importing project from win10 to osx10.14) and this totally fixed it :)

avatar image BinuwaraN biorhythm · Nov 21, 2020 at 02:12 AM 0
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Glad it worked out :D

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Answer by ahmedaniss · Nov 26, 2020 at 03:47 PM

problem fix here : https://youtu.be/Av9zt1gcpqc

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