Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ochreous · May 21, 2014 at 05:57 AM · c#weaponswing

C# Swing Weapon Curve

I'm trying to create a script that upon left mouse click swings the weapon along the Z axis and along the Y axis with the right click. I got my weapon to rotate along those axes. But transform.Rotate causes the weapon to rotate along it's axis and that doesn't make the weapon curve as if you were actually swinging it. How do you get those curves?

 using UnityEngine;
 using System.Collections;
 
 public class WeaponSwing : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         Vector3 pos = Input.mousePosition;
         pos.z = transform.position.z - Camera.main.transform.position.z;
         transform.position = Camera.main.ScreenToWorldPoint(pos);
 
         if(Input.GetMouseButton(0)){
             transform.Rotate (90 * Time.deltaTime, 0, 0);
         }
         if(Input.GetMouseButton(1)){
             transform.Rotate (0, 0, 90 * Time.deltaTime);
         }
     }
     void OnCollisionEnter(Collision col) {
         Debug.Log ("Hit Something");
         }
 }
 
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Clet_ · May 21, 2014 at 06:06 AM 0
Share

You usually swing a waepon along a plane, not an axis. I'm not quite sure what you mean by "along Z axis"

avatar image Kiloblargh · May 21, 2014 at 06:36 AM 0
Share

Why are you even trying to script a motion like that? Import it from a modeling/animation software, or use the animation curve editor to keyframe it out.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ZegTronic · Dec 04, 2014 at 07:53 AM

So, my weapon doesn't work the way you want your's to, but I got mine to rotate correctly through what is holding the weapon.

using UnityEngine; using System.Collections;

public class VerticalLookSword : MonoBehaviour {

 public float vSpeed = 2.0f;
 public float swordTurn = 2.0f;
 
 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     float v = vSpeed * Input.GetAxis("Mouse Y");
     transform.Translate(0,0,0);
     
     if(Input.GetKey(KeyCode.Mouse0)){
          transform.Rotate (0, -90 * Time.deltaTime, 0);
          transform.Translate (Vector3.left * Time.deltaTime * swordTurn);
     }
     if(Input.GetKey(KeyCode.Mouse1)){
          transform.Rotate (0, 90 * Time.deltaTime, 0);
          transform.Translate (Vector3.right * Time.deltaTime * swordTurn);
     }
 }

}

Now, because my character is a wolf and it swings it through its mouth, it won't work for typical hands, but this let's it stay in the placement where you first set,

hope this helped. :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

C# Non-Static Member Rigidbody2D.MovePosition 1 Answer

Problem with player movements 1 Answer

How to make specific text in a string array Bold C# 2 Answers

Movement Script Help 1 Answer

C# Plane Detecting a Gameobject 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges