Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kimon · Mar 03, 2013 at 09:05 PM · c#movementbounds

Create bounded movement

Hello, to everyone. I am new in Unity and I am trying to create a simple game in which the player will fire bullets in the direction of the mouse pointer. My problem is that I can not set bounds for the movement of my player, I checked unity manual for bounds but to be honest I couldn't understand. I have put an if condition in which if the x becomes equal to 90 then the object should be placed at x=89. But it doesn't work. Can you please give a help or hint with this??

Here is my code in C#

**using UnityEngine; using System.Collections; public class player : MonoBehaviour { public float speed = 10.0F; public float rotationSpeed = 100.0F; Vector3 pos = new Vector3(0,0,0);

 // Use this for initialization
 void Start () {
             
 }    
 // Update is called once per frame
 void Update () {
       float translation = Input.GetAxis("Vertical") * speed;
     float rotation = Input.GetAxis("Horizontal") * rotationSpeed;
     translation *= Time.deltaTime;
     rotation *= Time.deltaTime;
     transform.Translate(0, 0, translation);
     transform.Rotate(0, rotation, 0);
     pos = transform.position ;        
         if(f.GetMouseButtonDown(0))    {
         
         Plane zeroPlane = new Plane( Vector3.up, Vector3.zero );
         Ray ray = Camera.main.ScreenPointToRay( Input.mousePosition );
         float distance;
         
         if (zeroPlane.Raycast(ray, out distance))
         {
             Vector3 outputPosition = ray.origin + ray.direction * distance;
          
             GameObject go1 = (GameObject)Instantiate(GameObject.Find("bullet"), pos, Quaternion.identity); 
             
             go1.transform.LookAt(outputPosition);
             go1.rigidbody.AddForce( outputPosition * 10, ForceMode.Impulse);
         }
 }
     
     if (pos.x ==90)
     {
         
         transform.Translate(89,y,z);
         
     }    
     
     
 }**
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by kimon · Mar 03, 2013 at 10:06 PM

I found the solution

Just put this line of code

transform.position = new Vector3(Mathf.Clamp(transform.position.x, -90.0F, 90.0F), 0, Mathf.Clamp(transform.position.z, -36.0F, 36.0F));

I apologize for the inconvenience

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making a bubble level (not a game but work tool) 1 Answer

Character Rotation 2 Answers

Multiple Cars not working 1 Answer

C# Twitchy Camera Movement 1 Answer

A node in a childnode? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges