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Question by SuperProgrammer · Aug 09, 2012 at 03:28 PM · texturegeneratezone

Generate Zones from Texture

Image enough for ask :)

alt text

Working on 3D not 2D. How can i do this?

Sure its will be on a mesh or generate mesh from it etc...

question.jpg (16.0 kB)
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Answer by Bunny83 · Aug 09, 2012 at 04:50 PM

Something like that:

http://answers.unity3d.com/questions/289506/view.html

?

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avatar image SuperProgrammer · Aug 09, 2012 at 06:08 PM 0
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Ok i put that texture on an invisible (for camera) mesh, good. And with RaycastHit.textureCoord, i can get selected area info. Done we know where clicked.

But how to change its color?

$$anonymous$$aybe create another mesh and copy texture and paint selected area to selection color and other areas with 0 alpha (for example if Color(10,10,10) paint it to yellow else paint it to transparent)?

I will test that. Do you have a suggestion like that or what you think about performance of this?

avatar image Bunny83 · Aug 09, 2012 at 11:18 PM 0
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Yey, finally they fixed the Unify Wiki ;)

I've posted a

floodfill algorithm there that might be useful. Alternatively you can use precreated textures for each area.

Oh, it seems the wiki has been taken over by Unity

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