Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Squire Grooktook · Nov 16, 2014 at 01:24 AM · 2dplatformerprojectileaimshot

Aiming a shot in Unity 2d?

Hello, I'm working on a 2d platformer project involving a grappling hook. I'm currently trying to script a basic projectile fired by the player. I followed a tutorial for doing so in a 2d shooter, using a shot prefab (with it's own "movement" and "shot" scripts) fired by a "WeaponScript" attached to the player character.

The problem is that this only fires the shot straight forward. I'd like for the shot to be fired in whatever direction the player character is facing, or whatever direction the player is holding on the game pad/keyboard.

Here is the weapon script attached to the player:

 using UnityEngine;
 
 
 public class WeaponScript : MonoBehaviour
 {
 
     public Transform shotPrefab;
 
     public float shootingRate = 0.25f;
     
 
     private float shootCooldown;
     
     void Start()
     {
         shootCooldown = 0f;
     }
     
     void Update()
     {
         if (shootCooldown > 0)
         {
             shootCooldown -= Time.deltaTime;
         }
     }
     
 
     public void Attack(bool isEnemy)
     {
         if (CanAttack)
         {
             shootCooldown = shootingRate;
             
             // Create a new shot
             var shotTransform = Instantiate(shotPrefab) as Transform;
             
             // Assign position
             shotTransform.position = transform.position;
             
             // The is enemy property
             ShotScript shot = shotTransform.gameObject.GetComponent<ShotScript>();
             if (shot != null)
             {
                 shot.isEnemyShot = isEnemy;
             }
             
             // Make the weapon shot always towards it
             MoveScript move = shotTransform.gameObject.GetComponent<MoveScript>();
             if (move != null)
             {
                 move.direction = this.transform.right; // towards in 2D space is the right of the sprite
             }
         }
     }
     
 
     public bool CanAttack
     {
         get
         {
             return shootCooldown <= 0f;
         }
     }
 }


I can tell the problem probably lies in the "move.direction = this.transform.right;" I have a function in my player character movement script that flips the sprite when moving in another direction, but I don't know how to flip this along with it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

animation 2d platformer 2 Answers

jittery jumping 2D character 0 Answers

2D shooter plataform aim,tutorial please? 1 Answer

switching between different screen boxes 2 Answers

2D Buttons 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges