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Question by santi5655 · Mar 31, 2013 at 12:00 AM · javascriptspawnbooleanenemies

Stop spawning enemies when a bool is enabled

this is my current Script:

var spawnPoints : Transform[];

var enemyPrefabs : GameObject[];

var amountEnemies = 20;

var yieldTimeMin = 2;

var yieldTimeMax = 5;

var currentEnemiesNumber : int;

var tooMuchEnemies : boolean = false;

function Update() {

 currentEnemiesNumber = GameObject.FindGameObjectsWithTag("Enemy").Length;
 
       
 if (currentEnemiesNumber >= amountEnemies)
     tooMuchEnemies = true;
     
 if(currentEnemiesNumber < amountEnemies)
     tooMuchEnemies = false;
     
     
 if(!tooMuchEnemies)
     for (i=0; i
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avatar image xKroniK13x · Mar 31, 2013 at 04:07 AM 0
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I think if you clear up your code (format it right on the site) and maybe ask a more clear question, myself or someone else can help.

avatar image AlucardJay · Mar 31, 2013 at 04:44 AM 0
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As stated by x$$anonymous$$roni$$anonymous$$13x , format your code. And it looks like half of it is missing.

Watch : http://video.unity3d.com/video/7720450/tutorials-using-unity-answers

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