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WHY WON'T MY GAME LOAD ON MY DEVICE?
I have tried everything and still nothing wants to load
I have gone to unity faqs and taken the steps to insure everything is set up right.
I get no errors when I build and run the application
The game loads fine on my editors play button but does not load at all to my device.
I have successfully created a new keystore key.
My SDK and JDK are correctly installed.
The way I created the game is I have a splascreen script written in JAVA for my application to open and redirects it to my LEVEL1 scene and like I said up above it runs good on my Unity editor, when I click the play button the splashscreen pops up and it loads fine to the next scene. However, it does not work at all when I publish it to my device, which is a Samsung Galaxy Prevail. The app only displays the default Unity Splashscreen but nothing of what I created.
CAN SOMEONE PLEASE HELP ME OUT HERE? I'M EXTREMELY FRUSTRATED BY THIS WALL I HAVE RUN INTO.
Did you check the log files? Had a similar problem on iOS, turned out that mono on the iPhone could not handle some situations that required dynamic code generation. You get an Execution Engine Exception in that case. Had to change the c# code a little bit to fix it.
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