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Android heating up, performance questionable for 2d APP.
Hello! I've just completed an iOS build and i gotta say - on an iPhone 5c, the application runs just as smoothly as on a Note 3, yet the specifications are much much much lower and the Note 3 heats up during gameplay while the 5C stays cool as ice.
What're the factors at play here that are making android struggle so much with a 2D game? I've got a scene with drawcalls varying from 20 to 30 and all textures are atlased as ETC/Split Alpha Channel. Is it something i'm doing wrong on my side?
I build to android with all the bells and whistles enabled / GPU Skinning / Multithreaded rendering /GLES3.0 and so fourth.
What am I Missing here?
Don't ask program$$anonymous$$g questions in the $$anonymous$$ETA space. $$anonymous$$oving for you.
Answer by outasync · Apr 22, 2016 at 04:45 PM
Some Android devices have real performance issues with GLES3.0
Untick Auto Graphics API, add GLES 2.0 and remove GLES 3.0
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