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Every object in my unity engine look like they are made of a group of small lines (both in game view and scene view). someone please help out. thanks in advance!!
guys , look at the sphere for example, the outline does not look circular but rather look a little distorted (looks like it's made of small lines connecting each other to form a circle )
That's how 3D raster-based rendering works. At the end of the day, everything is an approximation, and due to how objects are rendered, their actual shape is simply a sparse set of points on the surface joined to create a mesh hull. If you aren't talking about the mesh, then I would assume you are talking about the 'staircasing' around the edges of shapes. This is called aliasing and to this day is still an unsolved problem in real-time rendering, but there are ways to reduce its visual impact.
https://docs.unity3d.com/$$anonymous$$anual/PostProcessing-Antialiasing.html
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