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Jumpscare (Triggers and stuff)
For my Random generated horror game i need jumpscares, i have pictures but no models so i was wondering if there's a way to play a sound and display and image when my player hits the collider
Answer by sparkzbarca · Nov 20, 2012 at 01:09 AM
ehh attach an image to the camera and display it when you jumpscare. have it start disabled, on trigger enable it and use invoke to call another function which disables it 5 seconds later.
Mark as answered. :)
Thank you! Just scared the sh*t out of my brother. (Am i a bad person?)
Indeed.. :P One time me and a friend added a little jumpscare to a game we were just starting to work on (and it wasn't even meant to be a scary game). I got my friend to say "Vaht Fahk", then I turned the pitch down low using Audacity to make it sound demonic. In the game I made it so you could change the health manually for testing the pie-slice health images and when you got the health low it would play the sound. Then I hid sound by na$$anonymous$$g it "Do Not Delete" which tbh was a bad name for it. We sent it to our other friend to test it out and that was the first thing he picked up on. I assured him it was crucial for the game but he didn't believe me. After awhile he finally tested the game. I don't know how scared he actually got when the sound played but I'm sure it made him jump a little.
...boy that was long
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