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Question by YetiStudio · Feb 24, 2017 at 09:54 AM · textureimportblurryphotoshop

Small textures (16x16) are automatically blurred when imported into Unity

Hello, I'm creating a minecraft like game.

I'm using small textures (16 pixels by 16 pixels) for each cubes, here is an example: alt text

But once my texture is imported, I have this result: alt text

Any idea why ? and how to fix it ? (I'm already using the filter mode "point")

16x16.jpg (26.9 kB)
blurry.jpg (35.8 kB)
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avatar image hexagonius · Feb 24, 2017 at 10:13 AM 0
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since it's so small, I think it's the compression. use at least RGB16 or 32

avatar image YetiStudio hexagonius · Feb 24, 2017 at 10:17 AM 0
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I just tried to change the compression to pretty much every format the result is almost always the same: blurry texture

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Answer by IgorAherne · Feb 24, 2017 at 02:31 PM

1) export in targa, 32 bit as 32 by 32 (that's the smallst texture possible, you have to ctrl+alt+i in photoshop and change the size by x2

2) texture import settings, max size: 32x32 pixels

3) compression: none

4) filter mode: point

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