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This question was closed Jun 20, 2016 at 03:34 PM by ole66 for the following reason:

The question is answered, right answer was accepted

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Question by ole66 · Jun 19, 2016 at 10:07 AM · gameobjecttexturemeshtexture2d

Assign an image as a texture to a mesh

Hello,

I have a set of 3D points, which I triangulate with Triangle.Net after bringing them into 2D. I want to assign a texture to those gameobjects, but it's not really working and I don't know why. Loading an image file is working great. It's working if I create a primitive gameobject g (plane or sphere), load the image (byte[] data = File.ReadAllBytes("path/to/image"); ) and assign it to the gameobject (Texture2D tex = new Texute2D(10, 10); and tex.loadData(data); and g.GetComponent().material.mainTexture = tex; ). But if I use those gameobjects for which I only have those 3D points, which I triangulate and for which I create not primitive objects, then it's not working. Those object have for the same image only one dark color. In the first picture is a plane (primitive object) with the image as a texture and it looks fine. The second picture is a gameobject after computing the mesh for it with just one color. What am i doing wrong or what do I have to change to assign the image properly?

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Answer by mwnDK1402 · Jun 19, 2016 at 11:46 PM

Look up UV mapping.

https://docs.unity3d.com/ScriptReference/Mesh-uv.html

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avatar image ole66 · Jun 20, 2016 at 03:33 PM 0
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Thanks, no uv's was the reason for my problem.

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