- Home /
Question by
$$anonymous$$ · Jun 27, 2018 at 06:45 AM ·
shadertexturecompileruntime compile
How to compile shader variant when texture is added?
I have an issue with a material that gets a texture assigned during runtime. It does not reflect the change. It does however under two conditions:
A dummy texture has been assigned before
The shader tab in the inspector is expanded
Is there a solution to force an update on the material to compile the variant, is this a bug, or is there another way I did not think of?
Comment
Your answer
