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Question by Samir 1 · Jan 24, 2011 at 09:47 PM · enemytarget

Could someone help me change this to c#?

bacially i found this code from here : http://answers.unity3d.com/questions/11476/how-to-make-towers-fire-at-multiple-enemies

the purpose i need this code is because my turret only shoot and kills one enemy when i need it to kill more than one if they are in its trigger.(i usualy am good at translating stuff but i have never came across for loops in c# yet(i kno what they do) just dnt know how to translate)

function GetNearestTaggedObject() : Transform {

var nearestDistanceSqr = Mathf.Infinity; var taggedGameObjects = GameObject.FindGameObjectsWithTag("Enemy"); var nearestObj : Transform = null;

// loop through each tagged object, remembering nearest one found for (var obj : GameObject in taggedGameObjects) {

 var objectPos = obj.transform.position;
 var distanceSqr = (objectPos - transform.position).sqrMagnitude;

 if (distanceSqr < nearestDistanceSqr) {
     nearestObj = obj.transform;
     nearestDistanceSqr = distanceSqr;
 }

}

return nearestObj;

}

THANKS! :D

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Answer by Mike 3 · Jan 24, 2011 at 09:50 PM

This should do it:

Transform GetNearestTaggedObject() {

 float nearestDistanceSqr = Mathf.Infinity;
 GameObject[] taggedGameObjects = GameObject.FindGameObjectsWithTag("Enemy"); 
 Transform nearestObj = null;

 // loop through each tagged object, remembering nearest one found
 foreach (GameObject obj in taggedGameObjects) {

     Vector3 objectPos = obj.transform.position;
     float distanceSqr = (objectPos - transform.position).sqrMagnitude;

     if (distanceSqr < nearestDistanceSqr) {
         nearestObj = obj.transform;
         nearestDistanceSqr = distanceSqr;
     }
 }

 return nearestObj;

}

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avatar image Samir 1 · Jan 24, 2011 at 11:23 PM 0
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thanks mate really appreciate it :D

avatar image Mike 3 · Jan 25, 2011 at 12:38 AM 0
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Welcome, though could you mark it as completed so the question doesn't pop back up once a week? (the green tick thing at the left)

avatar image Samir 1 · Jan 25, 2011 at 10:26 PM 0
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ah yes im not used to that yet haha thanks again :)

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