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Question by
confuzzled · Mar 01, 2013 at 01:42 AM ·
colliderterrainmesh collider
Multiple terrains + colliders
I have a game with 2 terrains. I have a script that goes to an identical coordinate on the two terrains.
For example there is a tree in terrain 1 at (500, 0, 500). The tree has a Mesh Collider that works to collide against the FPS capsule.
Terrain 2 is (+1000, 0, 0) translated.
When I go to (1500, 0, 500) in terrain 2, and the Mesh Collider from the tree in terrain 1 is there as well. I don't want this mesh to be in the second terrain, and only the first.
Any help? Thanks in advance!
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