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Question by berting01 · Dec 05, 2011 at 10:49 PM · animationmovementcharacterexport

character movement and animation

i cant play my animation well in unity. Should I export the blender file to fbx with all animation in it? example is that i have character.fbx that has 5 animations namely walk_cycle, idle, run_cycle,jump, sit. I tried the tutorial on the unity website but it seems it doesnt work. can you show me how to do this? thanks

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avatar image ByteSheep · Dec 06, 2011 at 12:11 AM 0
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Are the animations showing up under the Animations component in the Inspector area?

avatar image berting01 · Dec 06, 2011 at 05:31 PM 0
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no..it only shows default take... hmhmhm

avatar image RockDude · Dec 06, 2011 at 10:55 PM 0
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Have you tried to export models whit animations to collada(.dae)file, and then import to unity. I don't know will it have the same problem.

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Answer by Tasarran · Dec 07, 2011 at 02:54 AM

I have always had to go and manually set that table of animations when I import the model...

You have to go in and tell Unity that keyframe 0-20 is the Walk_Cycle, 21-50 is the Run_Cycle, etc.

All your animation data should be there, you just have to tell Unity how to make sense of it.

Hope this helps.

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