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Question by $$anonymous$$ · Nov 12, 2017 at 11:48 AM · movementmovecoordinateswaypoint

Moving object through waypoints instanly issue

Hello everyone! Im currently trying to make an outline effect for my symbol, by moving gameObject with particle effect by points, but i stuck with a problem, when there are too many point close to each other speed is different, im using simple coroutine to check if target is close to a point then move to another and it works.But as you can look from image speed is different based on how many points i have. Speed value is 100, and changing more makes no difference/

     IEnumerator Animate(float speed)
     {
         for (int i = 0; i < symbolDatabase.symbols[symbol].points.Count; i++)
         {
             while (Vector3.Distance(particle.transform.position, new 
             Vector3((float)symbolDatabase.symbols[symbol].points[i].x, 
             (float)symbolDatabase.symbols[symbol].points[i].y, -7)) > .0001f)
             {
                 particle.transform.position = Vector3.MoveTowards(particle.transform.position, new 
                 Vector3((float)symbolDatabase.symbols[symbol].points[i].x, 
                 (float)symbolDatabase.symbols[symbol].points[i].y, -7), Time.deltaTime * speed);
                 yield return null;
             }
         }
     }

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avatar image $$anonymous$$ · Nov 12, 2017 at 06:01 PM 0
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Any suggestions :D ?

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Answer by shadowpuppet · Nov 12, 2017 at 08:55 PM

why not just animate them?

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