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1
Question by Voridian · Feb 25, 2014 at 11:23 AM · c#animationloopflashlight

How can i make this animation play only once? C#

Sorry to ask another question but I am a little stuck again... How can I make the On and Off animations in this flashlight script play only once? I know why it loops but I don't know how to make it stop, doesn't matter how. Thanks in advance.

 using UnityEngine;
 using System.Collections;
 
 public class Flashlight : MonoBehaviour {
     
     public GameObject Player;
     Light flashlight;
     bool on = false;
 
     // Use this for initialization
     void Start () {
         flashlight = GetComponentInChildren<Light>();
     }
     
     // Update is called once per frame
     void Update () {
         Debug.Log(on);
 
         // OnOff
         if(on){
             animation.Play("On"); // Make this play once
             flashlight.light.enabled = true;
         else if(!on)
             animation.Play("Off"); // Make this play once
             flashlight.light.enabled = false;
 
         if(Input.GetButtonDown("Flashlight")){
            on = !on;
         }
 
     }
 }
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Answer by fafase · Feb 25, 2014 at 11:25 AM

Have you tried this:

http://docs.unity3d.com/Documentation/ScriptReference/Animation-wrapMode.html

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avatar image Voridian · Feb 25, 2014 at 11:32 AM 0
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I haven't actually, what void does this go in? is it just

 void Update(){
 animation.wrap$$anonymous$$ode = Wrap$$anonymous$$ode.Once;
 // Rest of Script...
 }

How is what animation defined or is it for all animations used in the script?

avatar image fafase · Feb 25, 2014 at 11:40 AM 0
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You can make it happen once in the Start and it works on the animation clip:

 void Start(){
     animation["LightAnimation"].wrap$$anonymous$$ode = Wrap$$anonymous$$ode.Once;
 }
avatar image Voridian · Feb 25, 2014 at 12:01 PM 0
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Nah, that didnt work. $$anonymous$$aybe i did somthing wrong? Either way i appreciate the help.

 using UnityEngine;
 using System.Collections;
 
 public class Flashlight : $$anonymous$$onoBehaviour {
     
     public GameObject Player;
     Light flashlight;
     bool on = false;
 
     // Use this for initialization
     void Start () {
         flashlight = GetComponentInChildren<Light>();
         animation["On"].wrap$$anonymous$$ode = Wrap$$anonymous$$ode.Once;
         animation["Off"].wrap$$anonymous$$ode = Wrap$$anonymous$$ode.Once;
     }
     
     // Update is called once per frame
     void Update () {
         Debug.Log(on);
 
         // OnOff
         if(on){
             animation.Play("On"); // $$anonymous$$ake this play once
             flashlight.light.enabled = true;
         }
         else if(!on){
             animation.Play("Off"); // $$anonymous$$ake this play once
             flashlight.light.enabled = false;
         }
         if(Input.GetButtonDown("Flashlight")){
            on = !on;
         }
 
     }
 }
 
avatar image fafase · Feb 25, 2014 at 12:22 PM 0
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$$anonymous$$aybe change for:

 void Start(){
     animation.wrap$$anonymous$$ode = Wrap$$anonymous$$ode.Loop;
 }
avatar image fafase · Feb 25, 2014 at 12:22 PM 0
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The first one works on the animation clip, this one works on the animation player.

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