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Question by lordsme · Feb 28, 2013 at 01:37 PM · meshprefabasset

Find Asset from Mesh

How to find the Asset given a Mesh? I have a MeshFilter which points to a Mesh, I need to get the corresponding "asset" mesh. In fact I need to restore the position of a mesh in game to the position saved in the aaset model.

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Answer by Mikilo · Feb 28, 2013 at 02:10 PM

Hi!

If I understand your problem, you need to have the path of the mesh?

There is a function which possibly answers your question:

AssetDatabase.GetAssetPath()

Hope this is your answer, good day.

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avatar image lordsme · Feb 28, 2013 at 02:22 PM 0
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I'm sorry, this way does not work, returned paths are empty

 $$anonymous$$eshFilter mf = lod_child.GetComponent<$$anonymous$$eshFilter>();
                 if(mf != null)
                 {
                     $$anonymous$$esh sm = mf.shared$$anonymous$$esh;
                     $$anonymous$$esh m = mf.mesh;
                     string sm_path = AssetDatabase.GetAssetPath(sm.GetInstanceID());
                     string m_path = AssetDatabase.GetAssetPath(m.GetInstanceID());
                     Debug.Log("Shared$$anonymous$$esh Path:" + sm_path);
                     Debug.Log("$$anonymous$$esh Path:" + m_path);
                 }
                 
avatar image Mikilo · Feb 28, 2013 at 02:31 PM 0
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GetInstanceID() return an int, GetAssetPath() need a real object. Can you try AssetDatabase.GetAssetPath(m)?

avatar image lordsme · Feb 28, 2013 at 02:34 PM 1
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Same result as above. By the way GetAssetPath() seem to accept an ID too. http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.GetAssetPath.html

avatar image Mikilo · Feb 28, 2013 at 02:44 PM 0
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You said right. It accepts an ID. I'm not even sure that you can find the origin, with only a mesh. Edit: I've deleted my last post...

avatar image PetePete · Oct 15, 2013 at 11:38 PM 0
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Using C# I passed a meshFilter.shared$$anonymous$$esh object into the GetAssetPath function and was able to get the correct path out.

 string meshPath = AssetDatabase.GetAssetPath(my_meshFilter.shared$$anonymous$$esh);

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