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2D Animation Effects Velocity Wrong?
Hi I have a Character gameobject with sprites attached to it and this Character gameobject has an animator component I have a jumping animation that plays and transitions from the idle anim on mouse down and an idle animation that runs always for the child sprites attached, now all of this works fine but when I add velocity to the Characters y axis so that when tapped it will play the jump animation and move the character up it doesn't have the player pop up at all. If I click Animate Physics button on the animator of the Character it will pop the Character up a little bit but really quick and choppy like something is restraining it. I assume its my animator and animations that are interfering with the velocity as it started happening after I added all the animation stuff. I have a video I can show to you so you can see how the sprite is behaving in a weird way if it will help.