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This question was closed Nov 09, 2014 at 06:09 PM by bobin115 for the following reason:

The question is answered, right answer was accepted

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Question by bobin115 · Nov 09, 2014 at 08:18 AM · destroychild

destroy child object

i have wrote my script and it comes up with no errors. on collision with "Player" it is suppose to destroy the child object and it is not, here is the script

 #pragma strict
  function OnCollisionEnter(myCol: Collision){
      
      if(myCol.gameObject.tag == "Player"){
     var child = transform.GetChild(0);
     GameObject.Destroy(child.gameObject); 
        }
  }

 

why does this not work?

thanks

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Answer by EndUser · Nov 09, 2014 at 09:07 AM

Is it possible to child.gameObject.SetActive=false?

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avatar image bobin115 · Nov 09, 2014 at 02:52 PM 0
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i get one error: Expression 'child.gameObject.SetActive' cannot be assigned to. how do i solve this?

avatar image EndUser · Nov 09, 2014 at 05:17 PM 0
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Well, you could peek at docs and find out that SetActive is a function, not a property.

Anyways, the idea is not to destroy, but disable a child game object. Why can't you do it? Is it principal architecture question?

avatar image bobin115 · Nov 09, 2014 at 06:09 PM 0
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solved it

 function OnTriggerStay(trigger : Collider) {
      if((trigger.gameObject.tag == "Player") && Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.E)) {
          var child = transform.GetChild(0);
      GameObject.Destroy(child.gameObject); 
      }
 }
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Answer by Raiden-Freeman · Nov 09, 2014 at 05:24 PM

Try changing Destroy with DestroyImmediate (just for testing, don't leave it to your final code)

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