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Question by rocket350 · Jul 05, 2014 at 10:33 AM · c#serializationclassserializefield

C#: Serialize a class as Field

I want to make a class which will edit a material on runtime.
I started by making a class called EditMaterial. In that class I created a subclass called Textures. I posted the whole script here:

 using UnityEngine;
 using System.Collections;
 
 
 public class EditMaterial : MonoBehaviour {
 
     public Color color;
     public Shader shader;
     [SerializeField]
     public class Textures{
         [SerializeField] public Texture mainTexture;
         [SerializeField] public Texture bumpMap;
         [SerializeField] public Texture cube;
     }
     // Use this for initialization
     void Awake () {
 
         renderer.material.color = color;
         renderer.material.shader = shader;
     }
     
     
 }

Here you can see my screenshot of unity.

Screenshhot

The color and the shader are just fine. But the class Textures won't appear!

unity screenshot.jpg (13.2 kB)
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Answer by gjf · Jul 05, 2014 at 10:43 AM

think your [SerializeField] on line 9 needs to be [Serializable]

EDIT: and some instance of the Textures class such as:

 public List<Textures> MyTextures = new List<Textures>();
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avatar image rocket350 · Jul 05, 2014 at 10:54 AM 0
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Thats the wierd thing, I tried that too. I also tried to create a struct. Nothing works! Not even the test script in the unity documentation.

avatar image gjf · Jul 05, 2014 at 10:54 AM 0
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see my edit ;)

avatar image rocket350 · Jul 05, 2014 at 11:00 AM 1
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I did it now:

     [System.Serializable]
     public class TextureFields {
         [SerializeField] public Texture mainTexture;
             [SerializeField] public Texture bump$$anonymous$$ap;
             [SerializeField] public Texture cube;
     }
     public TextureFields textures  = new TextureFields();
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }

Thanks a lot!

avatar image gjf · Jul 05, 2014 at 11:05 AM 0
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not near a machine to test, but i don't think you need [SerializeField] either

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