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Basics of procedural map generation
I'm new to game programming and have a small project in Jmonkey where I create a procedural map. Now I would like to continue this project in unity. However I don't know how to attach code that generates a floating point array to unity (in general I have some trouble with attaching anything to the unity code). Basically I'm looking for a tutorial which I can't find.
Could you explain what you mean by "attach code to Unity"?
You can attach a script to a GameObject by dragging it from the Project tab to the Inspector tab with that object selected, but it seems like you're asking something else.
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