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Question by octaviomejiadiaz · Feb 26, 2013 at 10:36 PM · cameragameobjectfollowworldtoscreenpointguibutton

GUIButtons Follow different GameObjects??

i want to make that 4 GUIButtons Follow different GameObjects each, i mean GUIButon1 follow GameObject1, GUIButon2 follow GameObject2.

I have just one GUIButton that follows one GameObject. (cube1), but i can't make multiples GUIButtons to different GameObject. i have this. please help..

 public GameObject cube1;
     public GameObject cube2;
     public GameObject cube3;
     public GameObject cube4;
     public GameObject cube5;
     
     void OnGUI()
 {
     Vector3 V = Camera.main.WorldToScreenPoint(cube1.transform.position);
        if (GUI.Button(new Rect(V.x,Screen.height - V.y,300,200),"cube1"))
 }
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Answer by WestonD · Feb 27, 2013 at 12:58 AM

Im new to unity, but you might try adding the objects to an array and iterating through it.

             public GameObject cube1;
             public GameObject cube2;
             public GameObject cube3;
             public GameObject cube4;
             public GameObject cube5;
         
             var objectArray =[cube1,cube2,cube3,cube4,cube5];
          
             void OnGUI()
         {
            for(i=0,i=5,i++){
             Vector3 V = Camera.main.WorldToScreenPoint(objectArray[i].transform.position);
                if (GUI.Button(new Rect(V.x,Screen.height - V.y,300,200),"cube1"))
         }
         }
 
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avatar image octaviomejiadiaz · Feb 27, 2013 at 01:10 AM 0
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did work either, ive being trying different things but nothing.

avatar image WestonD · Feb 27, 2013 at 01:15 AM 0
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Check the other POST for my updated answer. This is just a copy of what I placed there but the other has the updated answer for C# and a request for the error log output for the error you mentioned.

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