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Question by LuccaGiffoni · May 18, 2021 at 02:41 PM · cameragameobjectfunctionfollow

How to make an object fixed on the screen?

What's up devs! Hope you all doing well!

I'm developing a HoloLens application on Unity and I'm stuck on how to fix a GameObject on the screen. I'm trying to create a menu and fix it on the middle left of my screen. So, even when the person move the HoloLens, the menu will always stay there.

I really don't know what to do. I tried some scripts, but all of them fix the camera and the GameObject. I think the way to do that is to fix limits to the screen (canvas) and then, fix the GameObject on the middle-left of it.

Does anyone knows how to do that? Thanks!

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avatar image logicandchaos · May 18, 2021 at 05:03 PM 0
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can't you just use a canvas? Or you could set the GOs position based on camera every frame.

avatar image LuccaGiffoni logicandchaos · May 18, 2021 at 06:58 PM 0
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You're right. I need to build exactly that. Just don't know why.

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Answer by pr_0_0_ · May 18, 2021 at 07:19 PM

Did you try keeping its coordinates relative to the camera?

Just copy this code if you haven't done it yet:

 public Transform selectYourCameraHere;
 public float xCoordinate, yCoordinate, zCoordinate;
 
 void Update()
 {
     transform.position = selectYourCameraHere.position + new Vector3 (xCoordinate, yCoordinate, zCoordinate);
 }

Attach this script to your object which you want to not change position. Remove the Box Collider also if you don't want it to touch anything.

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