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Question by Uriel_96 · Dec 31, 2010 at 04:55 AM · cameralightingcolormanual

Make camera look Black and white.

OK know my question is how to make an effect of having not a scene because I actually want to have the scene black(dark) but I want the camera that see all in black and white. If some one don't understand me check Splinter Cell Conviction game.

So as you can see when he is not in the light he sees all black and white but when he gets on the light the screen gets with color so I want to do something similar as that.

Important Note: I got an idea but I need a scripting for this. I am wandering if is there a way to do something like if the color of something lets say sky-blue is going to transform into light gray and have something like this

  • white - 80-100%
  • light gray - 60-80%
  • gray - 40-60%
  • dark gray - 20-40%
  • dark - 0-20%

    if(inLight == false){ /the objectcolor is 70%/ if(/main color of the object is 60-80%/){ /color = lightgray/ } }

    Please answer. I will really appreciate it.

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    Answer by Art 1 · Dec 31, 2010 at 05:02 AM

    Sounds like a job for a Shader. Convert all colors to shades of gray. Google for the various color->gray mappings.

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    avatar image Uriel_96 · Dec 31, 2010 at 06:35 PM 0
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    and how does shaders work because I just try it and It only works for shade but I don't get an appearance of black and white. But any way thaks for answer.

    avatar image Art 1 · Jan 09, 2011 at 03:20 AM 1
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    I think you'd have to find or write a B&W shader (or set of them) and then maybe use 'shader replacement' or assign the shader/material as needed to all things in your scene.

    avatar image Uriel_96 · Jan 18, 2011 at 10:45 PM 0
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    and you know how can I do something like that, to indicate all my objects add the shader??

    avatar image Art 1 · Jan 19, 2011 at 02:37 AM 1
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    http://unity3d.com/support/documentation/Components/SL-ShaderReplacement.html

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    Answer by soulzero · Dec 31, 2010 at 05:04 AM

    B&W or link textgrayscale image effect is a Unity Pro only feature... however maybe you could try emulating the effect by using black & white or grayscale materials in your scene.

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